Tuesday, January 17, 2012

XPadder Proof-of-Concepts Profile

After some requests for additional mapping options in XPadder, I decided to create a proof-of-concepts profile that I'm using as a testbed for ideas.  I'll update this post when I come up with new tweaks I want to try.

Everything done here is easily done in PGP as well, but since you're limited to four mappings in that program, I'm sticking with XPadder as my testbed.  Details after the jump.

Click here to download my XPadder Testing Profile
Also, check out Smiley's Tester Profile that shows off other XPadder features you might want to try.

Again, this is a proof-of-concept configuration.  While it is a fully functional profile for use in-game, trying to keep track of eight different mappings (and trusting that something's not going to go hinky with the program at some point) is enough to drive anyone nuts, and I wouldn't recommend it unless you're a glutton for punishment.  This is designed for you to see how I did these configurations so you can glean ideas for your own custom setup.

So here's the advanced tweaks this profile features:
Cover map: when you click L3 to roll into cover, it brings up map 5, which I've set to map to your 12 coverbar abilities (standard keybinds 1 through =). If you look at how map 5 is set up, it will switch back to your default map when you either click L3 again to exit cover, or move your character. While using this mapping, you won't have access to your other maps, so I created some additional ones accessible by holding L2 or R2 while in cover (maps 7 and 8).

Quickslot scroll and dual-function mapping: L2 and R2 now do two different things: if you tap them, they scroll through your list of 5 quickslots for your main quickslot. If held, they switch to Maps 2 or 3 as usual (without scrolling your main quickslot). You could utilize this by setting your bottom-center quicktab to have a fixed set of abilities controlled by the d-pad, and your main quicktab to have a rotating series of abilities controlled by your face buttons.
Similarly, L1/R1 scroll enemy/friendly targets when tapped, and switch to Maps 4/6 when held, the former of which controls your right quicktab (shift-1 through shift-=), the latter of which contains targeting options.

In all, the configuration goes something like this (it's less confusing when you actually look at it in XPadder):

MAP 1:
Hold R2 ----> Map 2
Hold L2 ----> Map 3
Hold R1 ----> Map 4 (Targeting map)
Hold L1 ----> Map 6
Tap L3 ----> Enter Cover ----> Map 5

MAP 2:
Release R2 ----> Map 1

MAP 3:
Release L2 ----> Map 1

MAP 4:
Release R1 ----> Map 1

MAP 6:
Release L1 ----> Map 1

MAP 5:
Tap L3 or move right stick ----> Exit Cover ----> Map 1
Hold R2 ----> Map 7
Hold L2 ----> Map 8

MAP 7:
Release R2 ----> Map 5

MAP 8:
Release L2 ----> Map 5

The most important thing to understand about dual function mappings (where tapping does a hotkey, but holding brings up a different map) is you have to make sure that your destination map button has the same configuration. In other words, when you look at R2's advanced configuration, you'll see it set as Hold:0.01s,Shift-Down,Hold:0.15s. You need to make sure that Map 2 also has it set as Hold:0.01s,Shift-Down,Hold:0.15s .

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